Chapter 177: Wind BP, Swinging Supreme

Chapter 177-Wind BP, Swinging Supreme

"This swing doesn't show any direction at all."

Brother Feng was holding a notebook, wearing yellow goggles, and looked embarrassed.

Last year he was an analyst who temporarily played as a coach. This year, after Homme joined WE, he was officially promoted to the head coach of LGD.

When facing other teams, he was very confident in his BP.

They even imitated IG's swing tactics. Anyway, Wei Shen and MaRin have a deep hero pool.

People who know the business call him Xiao Fumanduo, and LGD fans praise him for his wind BP.

Whether he can win or not is another matter, but his BP will be fine anyway.

If they lose, it's the players' fault.

But facing IG, he has no confidence at all.

IG on the blue side is not so difficult to deal with, after all, the red side can keep a counter as the final option.

But he couldn't guess what IG on the red team would do.

The concept of swing BP was first created by IG last year, and now they are getting better and better at it.

If you can’t guess, you can’t target and adjust.

Brother Feng could only let the players use the lineup that had been agreed upon in advance, a very stable and regular version of the lineup.

The lineups for both teams were quickly finalized.

And IG's choice on the fifth floor did not disappoint the audience as always.

Aurelion Sol!

Star-Forging Dragon King!

One of the four reworked heroes in 6.6, the 130th hero in the entire league, and his first appearance in the LPL arena.

“IG Red Side:
Top laner TheShy: Time Assassin - Ekko
Jungler Yuanshen: Lee Sin
Mid laner Rookie: Aurelion Sol - Star Forger
Bottom lane JackeyLove: Ice Archer - Ashe
Support Name: River Lord - Tam
LGD Blue Side:
Top laner MaRin: Deep Sea Titan - Nautilus
Jungler Eimy: Outlaw Graves
Midlane GODV: Clockwork Orianna
Bottom Imp: Jhin

Auxiliary PYL: Soul Chain Warden - Thresh. "

All major teams have practiced the four new heroes reworked in version 6.6 and formed a new tactical system.

EDG has developed a fast-push system with Miss Fortune centered around Deft. Some teams have also used Jyra and Cassiopeia to great effect.

However, as Dragon King is also a new hero, there are very few teams in the LPL region practicing him.

The hero Dragon King is a bit like the Captain.

In addition to game understanding, the hero mechanism is also very unique.

Players who are good at playing Captain often have poor skills in playing other heroes.

Similarly, the same goes for the hero Dragon King.

After practicing, many professional players always feel a sense of disharmony and flaws, and find it difficult to choose heroes that can cooperate with this system.

Although they can use it to kill people in Rank, their proficiency is not enough for them to have the confidence to use it in the competition.

And Rookie can be regarded as the innate holy body of the Dragon King.

Yuan Shen only spent ten points to raise the Dragon King's proficiency to level A and explained some of the mechanisms. Rookie then learned how to play this hero without any instruction.

"If I had known it was the Dragon King, I would have taken the Enchanter..."

Wei Shen muttered.

Since last year, he always felt uncomfortable playing against Rookie. Rookie's strength improved a lot in the World Championship, and he lost more than he won when facing Rookie.

Only when the hero has an advantage can he maintain a balance or even suppress it slightly.

"Who made them the red team?"

Hirano Aya was helpless.

In the S5 World Championship, the blue side is king.

But in S6, there were too many strong heroes, and it was impossible to ban or snatch them all. The red side's flexibility in BP made it a popular side to choose.

This season's IG really likes the red side.

"Brother Wei, you can't steal my wild monsters this time, I'm the Graves."

Xie Dan (Eimy) reminded him seriously.

"I know, I know. You're so annoying! I haven't sucked blood for a long time, okay?"

Wei Shen curled his lips.

Last year, he was able to calculate the time to kill the wild monsters on Taobao Quan.

This can also share the pressure of Taobao Quan's jungle clearing and maximize the efficiency of resource utilization.

But this season has been revised, and the efficiency of clearing the jungle without a jungle knife is too low. Moreover, Xie Dan is really hard to figure out. Sometimes he thought F4 had cleared the jungle, but after waiting for five seconds, he still didn't see any shadow.

Instead, the Demonic Swamp Frog that shouldn't exist jumped out.

After fighting for half a year, he still didn't understand Xie Dan.

Just like Yuan Shen last year, unfathomable.

Besides, what does it mean to steal? Do you know how to use the words?
Can the mid-lane killing of wild monsters be called stealing? ?

Jungle Graves is a new version that began to rise in the middle of the spring season. This hero is very dependent on development, and it is naturally impossible for Wei Shen to eat up his own jungler resources.

The two sides were laning normally, and Ekko and Titan in the top lane both started out with Corruption Potions, but in terms of talents, Ekko had Fervor of War, while Titan had Grasp of the Undying.

Ekko was the hero that Yuan Shen picked to play as a top laner in S5, and he really shines in the current version.

Because in addition to the advantages mentioned before when playing top lane, this hero now has another advantage.

There are too many talents that suit Ekko.

Fervor of War, Thunder Lord, Storm Rider, Grasp of the Undying...

Even Touch of Hellfire would work.

Nine ultimate talents, all five Ekkos can be played.

Flexible talent selection gives top lane Ekko a very high upper limit.

Although Titan is one of the three mythical gods, in the current version, he can only carry Grasp of the Undying.

In fact, in Yuan Shen's impression, the most suitable talent for Titan is still the Colossus Courage in S7, but this talent has not been released yet, and the one that takes his place is the Power of Time.

However, the reason why the top three mythical gods are popular in this version is that they have their own outstanding features. The current values ​​of Titan's E skill AOE basic damage and W skill shield are too high, and they can't be suppressed in the early stage.

One E skill combined with a corruption potion can directly kill at least 100 of your health. With the shield and Grasp of the Undying, most top laners have no way to exchange blood with it.

In the early stage, Ekko was also at a disadvantage when facing Titan.

The hero Ekko can only show his strength after he has basic cooldown reduction and tankiness.

TheShy, who received the true teachings from Yuan Shen, naturally understands it very well.

In fact, IG's lineup in this game had no intention of dragging the game out at all.

The early mid-jungle combination of Dragon King and Lee Sin can set the tempo of the entire game.

After clearing the red buff, Yuan Shen headed straight for the middle lane.

Level 2 catch!

The Dragon King was the core rhythm point of IG in the early stage, making Rookie's life comfortable and their victory comfortable.

Now Yuan Shen no longer pursues personal performance show.

All three lines of IG are strong. As a jungler, his main job is to connect the overall situation and ensure the development of all three lines.

Or perhaps, the current opponent is not strong enough to force out his strongest form.

A level 2 Lee Sin doesn't have the ability to kill even with the help of Dragon King.

But Yuan Shen’s original purpose was not to kill.

Even if he cannot kill him, he must make sure that Wei Shen does not dare to compete with the Dragon King for pushing the line due to the pressure, so that the Dragon King can gain line control and roaming ability.

Does the male gun want to develop?
Go dream!

Xie Dan was really brave to play with the male gun in front of him.

At level 2, Lee Sin blatantly appeared behind Clockwork, forcing Wei Shen to sprint.

Since Sprint was strengthened at the beginning of the season, many heroes have switched to this summoner skill.

Especially heroes like Clockwork, Haunter and Noxus who need to be pulled.

Having achieved the desired effect, Yuan Shen contentedly crossed the middle lane to get the second Buff.

Graves is also very strong in the early game of the jungle and can be called the number one anti-jungle player.

But as long as the Dragon King can gain line control, Graves will not dare to invade the jungle area.

The two positions of midfielder and jungler have always been tied together.

The matchup between IG and LGD was unusually peaceful in the early stages.

MaRin's Titan had a slight advantage, but did not dare to suppress wantonly.

On the contrary, TheShy often uses EQA to hit the three rings and actively exchange blood.

Not to mention the bottom lane, the combination of Ashe and Tam, the word that stands out in the line is stability!
In the first game, the biggest highlight was undoubtedly the new hero Dragon King, and the director quickly shifted the focus to the mid lane.

Dragon King VS Clockwork.

The hero Clockwork is well-known as a panacea in the mid lane. No matter what version, no matter what hero can be used.

Every year when the World Championship comes, all-purpose heroes like Clockwork, Lee Sin, EZ, and Jayce are never absent.

And facing the strong Dragon King in the early stage, Clockwork can also maintain stable development.

However, in terms of clearing ability, the Dragon King is still too strong.

Dragon King's Star Track has a coverage range of 650 yards after expansion, which is equivalent to the range of the policewoman, and can operate before the mana is exhausted.

Even if you don't use W, you can still clear the line very quickly by using Star Track at close range.

In Yuan Shen's judgment, if Rock Bird does not go online, Dragon King's early-stage pushing ability is the best.

Even Syndra can't compare.

In the middle lane, the side that clears the minions first will be able to take the initiative.

Whether it is roaming gank or invading the jungle to gain vision, or stealing your own wild monsters to develop.

Three movement speed essences + Storm Rider's Surge, Rookie is already very used to this rune talent combination.

What the Dragon King needs to do in the early stage when laning is also very simple.

Push the line and roam.

Rookie has clearly learned the ropes.

He starts clearing the line as soon as the minions appear. If the opponent dares to stop him, he will exchange blood with the opponent without hesitation.

Because the Dragon King's star track rotates counterclockwise, moving clockwise can increase the frequency of planetary collisions and thus increase damage, which is very useful whether the star track is spreading or contracting.

In the early and middle stages, except for a few mid-lanes, no one could exchange blood with the Dragon King.

The roaming of the Dragon King put a lot of pressure on the other LGD players.

The advantaged combination of Jhin and Thresh in the bottom lane dare not push too deep, and Graves even has to be careful when clearing the jungle.

As for the top lane, MaRin, who had always played steadily, was already under the tower waiting for the soldiers to enter the tower.

"LGD played very steadily today, which is unlike their style," said Guan Zeyuan.

"There's no other way. The pressure that the Dragon King puts on the side lanes is just too great. I think the side lanes can just choose team battle heroes like Vampire or Kog'Maw, and make efforts in the late game. In the early game, the mid and jungle can completely hold up the team." Wawa said.

"Relying on the Dragon King's strong deterrent power to get through the weak period? That makes sense."

Guan Zeyuan was surprised. He didn't expect that Wawa could express such profound insights.

only……

Wawa’s words also exposed an inherent concept of LPL.

That is to drag the game into the late stage, protect the AD, and rely on the ADC to develop and take over team battles to decide the outcome.

After the S5 World Championship, top lane has also become a choice for the carry position, but overall it still requires team play.

But, why must a game be dragged to the later stages when it can be won in the early stages?
Are you not tired?
Why would you want to fight in a team if you can win the game without fighting in a team?
Unless the equipment is overwhelming, there are too many uncertainties in the 5V5 team battles in the later stages.

Even if it is a world-class team, it may lose the game if one player performs poorly.

Han Bing's selection naturally had his own intentions.

(End of this chapter)