Chapter 213: Innate Holy Body

Chapter 213 - Innate Holy Body
Duke showed his strong offensive pulling ability right from the start.

Get a hero with an advantage in the position. Even if you can't get a single kill, you should at least control the lane, lower the opponent's health and get the last hit.

If you can't do this, you are not a qualified top laner.

After reaching level 2, Karma aggressively crossed the line of soldiers to consume their energy.

Use the E skill to create a shield, perfectly offset the damage of the vampire's Q skill, speed up to close the distance, and use RQ to attack.

At this distance, RQ had no room to move and directly destroyed one-fifth of the vampire's health.

However, TheShy's blood exchange was very detailed. He approached his own line of soldiers as soon as possible and stood at a 45-degree angle with the soldiers, preventing Karma from using RQ in the first place. After using two more A to break the shield, he used Q and E skills to deal damage.

Full of details.

In Yuan Shen's opinion, TheShy can be said to have paid attention to details to the extreme and studies the details of laning every day.

《Innate Line Holy Body》

However, blood transfusion is still a loss.

"Hey hey hey."

Duke is very happy.

In the last game against Yuan Shen, he was brought back to reality.

That man, even though he had wasted half a year as a jungler, was still able to hit his head when he came back.

Obviously, TheShy has not reached that level yet.

The feeling of getting the natural enemy hero and exchanging blood pressure to control it is so cool!

However, that’s as far as it goes.

Having the upper hand in health and control of the line was the limit of what he could do.

Because he was in a hurry to consume, his own finishing blows were even suppressed by the vampire.

This situation is also very common.

The party that wants to suppress will inevitably lose soldiers in the process of defeating person A.

Especially for skills like Karma that have AOE, the interference with the line of troops is very large, which makes it easier to cause soldiers to be missed.

On the contrary, the suppressed vampire, because he doesn't think about actively exchanging blood, can focus more on finishing off the enemy.

This is the truth, and Duke understands it.

However, being suppressed will ultimately do more harm than good.

Because the health is too low, the probability of being killed will increase greatly.

TheShy was suppressed, but he surpassed the opponent in last hitting, which can only mean one thing.

That is, Karma cannot give Vampire real pressure of single kill.

Yuan Shen quickly saw the trick.

Duke's Q skill is too crooked.

Except for the R skill that works well and the Q that closes the distance, the hit rate of his skills is too low at normal distance.

It's good enough if you can hit one out of five normal Qs.

In other words, TheShy's positioning is just too good.

Such a low hit rate means that during the cooldown period of Karma's R skill, the vampire can develop steadily, relying on the Q skill and Doran's Shield to recover health and stay in the lane. Karma alone can never kill the vampire.

Coupled with TheShy's solid basic skills, he could play the role of the Soul Stealer and kill the tower without missing a single hit. The details of the padding and the control of the skills made Duke feel that he was laning against Yuan Shen.

With all the above reasons combined, Duke did not achieve the results he wanted.

SKT's original plan was to have Duke take Karma to lower the Vampire's health and reach the kill line, so that they could directly call Olaf to cross the tower.

Karma RW's restraint on Vampire reduces the Vampire's operating space under the tower to a minimum.

Good plan, but it failed in the cradle.

If something goes wrong in the laning phase, any routines and tactics will become meaningless.

"Karma is going home."

Yuan Shen laughed.

Because of the frequent skill consumption, Karma's mana has been exhausted.

When facing an advantageous hero in the laning phase, it is Karma who has to use TP first to reach the lane.

TheShy's laning phase has been successful.

The troll's ability to catch people in the early stage is not strong.

Although Olaf is strong in catching people and invading the jungle in the early stage, he is also worried about the troll's counter-camping. His jungle combat ability is evenly matched with that of the troll, so there is no movement between the two sides in the early stage.

The junglers on both sides are farming.

The Tsar and Time in the middle, two older men, couldn't create any sparks.

When the Tsar found an opportunity, he poked the old man hard. The old man threw an egg at the artillery cart and said, "He seems angry," and that was all.

In the bottom lane, Bang has strong online abilities, but his style tends to be more stable.

When there is no jungler, Bang will not look for opportunities to kill unless the opponent actively makes a mistake.

Because looking for opportunities is also equivalent to giving opportunities.

His solid development online makes it almost impossible for him to collapse.

The tilt of system resources, the perfect performance of team battles as precise as machines, and the terrifying ability to output damage...

This is Bang at his peak in S6.

An ADC player coveted by countless cute girls on different teams.

However, this steady style is also the reason why Bang’s title of “the world’s No. 1 ADC” is controversial.

Because his advantages are rarely gained by himself in laning phase, but are all helped by his teammates.

This makes people feel that SKT is strong, not Bang.

Changing an ADC can achieve the same effect.

The bottom lane was also calm.

But SKT's first rhythm point came soon. Old man Time has undergone a revision.

In S4, his passive ability increased all experience by a percentage, which greatly increased the overall team's benefit. He once became a popular hero that had to be banned or selected in S4.

It was too buggy, so it was cut.

The current passive ability of time can provide experience to teammates and help them level up.

Maybe the increase to the entire team is not as great as the old version, but the single effect is greater.

For junglers, it is often the case that after defeating a round of wild monsters, they are still short of a little experience to level up.

At this time, you can either go online to gain experience, wait for another group of wild monsters, or return to the city to update your equipment.

Don't underestimate this little bit of experience, it will at least delay the jungler's power generation time by one minute.

Especially for heroes like Nightmare and Sejuani who rely on ultimate skills, they just lack a little bit of experience to reach level 6, which is too fatal.

But with Old Man Time, the result is different.

Generally, your jungler is level 6, while the opponent's jungler is only level 5.

This is the greatest improvement that Old Man Time can bring to junglers!
However, the junglers on both sides were farming the entire time, and their last hits and experience were mirrored.

but……

"Why isn't the troll's level lower than Olaf's?"

Wang Duoduo was a little confused.

Olaf clearly received the experience granted by Zilean’s passive [Enhanced Learning] twice, but why is his level the same as the troll?
The levels of both people have caught up with the single-player level.

Olaf sometimes has a passive time, but why does the troll have that?

Soon, this strange phenomenon was discovered by the SKT team.

Faker was stunned for a moment, then quickly reacted and said in a hoarse voice: "He... brought experience runes."

Blank was stunned, then silent.

Just because they used the time system once in the extra game, did Yuan Shen figure out a way to deal with it? ?

Experience Rune, full name is Essence of Advanced Wisdom.

One will increase experience gained by 2%, two will increase it by 4%.

These two runes are enough to catch up with the increase in power that Ping Guang gave to Olaf.

Originally, Blank wanted to grab level 6 and use Time's acceleration and bombs to use his ultimate and sprint to invade the jungle.

As long as the troll can be caught, it will not be able to escape even if it uses its flash.

In this way, they will have more advantages whether they are catching up or down.

However, the plan was good, but it failed in the womb!

Yuan Shen's experience runes directly disrupted SKT's rhythm plan!
However, since SKT can come up with this system, it is not so easy to crack.

Seizing the opportunity when Rookie returned to the city for supplies, SKT launched an attack.

The hero, Old Man Time, has a huge impact on Olaf.

The acceleration and bombs hitting my face are simply unbearable.

A wave of mid and jungle surrounded the vampire and killed him under the tower.

Olaf, who was about to die while resisting the tower, came back to life thanks to the ultimate move of the Time Man.

IG's upper half inevitably fell into a disadvantage.

Fortunately, TheShy brought teleport, so he didn’t lose too much in this wave.

Karma didn't get any kills either, and the situation in the top lane was still evenly matched.

As a price, Yuan Shen also controlled the little dragon, putting pressure on the bottom lane, forcing Bang to lose half a wave of soldiers.

However, now that Olaf had a kill, he could no longer suppress the enemy.

Anyone who discusses hero restraint without considering the economic gap is just a hooligans.

Trolls do restrain Olaf, but that definitely does not include an Olaf who is two big essence positions ahead, has a kill advantage, has an equipment advantage, and is protected by the Time Man.

Blank cleared out Yuan Shen's upper jungle area and took down a wave of soldiers in the top lane.

Olaf directly reached level seven and made a Slag Jungle Knife after returning to the city.

Unlike the troll who needs to keep farming to gain experience, Olaf can do his own thing.

Old Man Time's experience can be accumulated all the time, and you can inject a wave of essence into him when you find an opportunity.

In the early stage, SKT didn't care about their four-protecting-one bottom lane at all, but instead kept nurturing this jungler.

Olaf can now walk sideways in the jungle.

The mid and jungle are tied together, Olaf has too big an advantage, and Rookie doesn't dare to push the line too much.

This resulted in the liberation of Old Man Time as well.

The two bombs cleared a wave of soldiers in a short time. Then Old Man Time gave himself a speed boost and disappeared without a trace. He followed Olaf to roam around and counter-jungle.

After gaining an advantage, professional players often have great touch and form.

Blank is no exception. With his advantage, he has extremely clear ideas and knows what he should do.

The counter-jungle attack at the right time will further compress the Troll's development space.

Without wild monster farming, the Troll's experience rune becomes a waste rune.

Not only that, Olaf and Time will move to the top lane whenever they have the chance.

TheShy is under a lot of pressure in the laning phase.

Rookie and Yuan Shen were also forced to support the top lane, but because they had no initiative, Rookie lost some experience and money.

"The rhythm of the top, mid and jungle is a bit suppressed by SKT!"

Miller said worriedly: "The first rhythm point was SKT's three-on-one attack in the top lane. Although we got the little dragon, the upper half of the area was almost destroyed. After Olaf got the kill, IG's top, mid and jungle were not able to resist at all."

"In this version, the red side is a battleground. Both sides can launch a series of tactics only after taking the red side." Wang Duoduo said.

(End of this chapter)